﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc
21	Implement a better way of handling the GL selection buffer	diane	diane	"The current opengl selection code uses a hard coded buffer size, which can probably overflow in some situation.

There are two solutions, either make a buffer big enough to select everything, or
figure out how to parse multiple calls to glRenderMode.

At the very least I need to make sure that I don't walk outside the buffer."	task	new	major	Standing on our heads	core				
