Implement a better way of handling the GL selection buffer
|Reported by:||diane||Owned by:||diane|
|Priority:||major||Milestone:||Standing on our heads|
The current opengl selection code uses a hard coded buffer size, which can probably overflow in some situation.
There are two solutions, either make a buffer big enough to select everything, or figure out how to parse multiple calls to glRenderMode.
At the very least I need to make sure that I don't walk outside the buffer.