Opened 17 years ago

Last modified 16 years ago

#21 new task

Implement a better way of handling the GL selection buffer

Reported by: diane Owned by: diane
Priority: major Milestone: Standing on our heads
Component: core Version:
Keywords: Cc:

Description

The current opengl selection code uses a hard coded buffer size, which can probably overflow in some situation.

There are two solutions, either make a buffer big enough to select everything, or figure out how to parse multiple calls to glRenderMode.

At the very least I need to make sure that I don't walk outside the buffer.

Change History (2)

comment:1 by diane, 16 years ago

Milestone: Few Small RepairsStanding on our heads

comment:2 by diane, 16 years ago

Summary: Better handling of gl select bufferImplement a better way of handling the GL selection buffer
Type: defecttask
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