Opened 20 years ago
Last modified 19 years ago
#21 new task
Implement a better way of handling the GL selection buffer
| Reported by: | diane | Owned by: | diane |
|---|---|---|---|
| Priority: | major | Milestone: | Standing on our heads |
| Component: | core | Version: | |
| Keywords: | Cc: |
Description
The current opengl selection code uses a hard coded buffer size, which can probably overflow in some situation.
There are two solutions, either make a buffer big enough to select everything, or figure out how to parse multiple calls to glRenderMode.
At the very least I need to make sure that I don't walk outside the buffer.
Change History (2)
comment:1 by , 19 years ago
| Milestone: | Few Small Repairs → Standing on our heads |
|---|
comment:2 by , 19 years ago
| Summary: | Better handling of gl select buffer → Implement a better way of handling the GL selection buffer |
|---|---|
| Type: | defect → task |
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